Quote:
Originally Posted by Rufus
Customization may be just aesthetics and not something you proactively take part in, but they are still a part of the gameplay features. Warhammer Online is a relatively new game on the market, this game focused heavily on advertising it's player customization gameplay features. I guess I'm not the only one who has no idea about game development 
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Gameplay and graphics are too separate categories. Just because the retard in charge of the advertising says something doesn't make it correct. I'm not going to argue about this with you because I really don't care whether you know what you're talking about or not. If you decide to go into game development in the future I have confidence that you will get some sense knocked into you.
Quote:
Originally Posted by Rufus
LOL I must be insane or something!! An item does not need to have a point of exit to be considered an item in the economy.
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I said that was
my idea of a full-blown in-game economy, not
the idea.
Quote:
Originally Posted by Rufus
I couldn't care less about EVE or any other MMORPG's economy, because it is not relevant to Era's economy.
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Learn by example.
Quote:
Originally Posted by Rufus
so my point still stands.
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In your opinion. "Just another money sink" says alot about Era's economy.
Quote:
Originally Posted by Vulcan
If such a system were to be created, servers could easily chose whether or not to allow hats be set with this system by it having the server option operate as follows:
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We don't need server options for such minor scripts. There should simply be a clientside script commands called by a system script:
(@ "-GlobalTailor").disable();
(@ "-GlobalTailor").disablehats();
(@ "-GlobalTailor").enable();
(@ "-GlobalTailor").enablehats();