Quote:
Originally posted by BocoC
Hmm. It seems as though you use the variable this.playermagic to hold excess magic. Please tell me what you are trying to do in the 'if (this.playermagic>playermp) {' section. If you tell me what you are trying to create, I can create it for you. But, your code makes no sense to me. =P
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When I use this.playermagic=playermp does it store the players current MP or does it change with the playermp variable?