
07-17-2001, 10:52 PM
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Registered User
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Join Date: Jun 2001
Location: Washington State, USA
Posts: 980
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Hmm. It seems as though you use the variable this.playermagic to hold excess magic. Please tell me what you are trying to do in the 'if (this.playermagic>playermp) {' section. If you tell me what you are trying to create, I can create it for you. But, your code makes no sense to me. =P |
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-Boco
FLKJH$TRFG*$(&%>FMG >REN<>F ;.kjsd
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