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Old 09-25-2008, 02:00 AM
johny023 johny023 is offline
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Join Date: Dec 2006
Posts: 36
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Quote:
Originally Posted by cbk1994 View Post
Yes, add //#SERVERSIDE at the top of the npcs.

Not really. Don't. Please.


We probably need to see the code for how you are placing the monster, and how you are trying to destroy it.
well here's the script i used to get rid of them

PHP Code:
if (this.hp<=&& timeout){
hearts 0;
setcharani goblin_death,;
sleep 1;
credits += 40;
destroy;

and here's the script i'm using to place the npcs


PHP Code:
if (timeout) {

this.random(0,100);
this.i2 random(0,100);
this.i3 random(0,100);
this.i4 random(0,100);
this.i5 random(0,100);
this.i6 random(0,100);
this.i7 random(0,100);
this.i8 random(0,100);
this.i9 random(0,100);
this.i10 random(0,100);
this.i11 random(0,100);
this.i12 random(0,100);

if (
this.i<=40 && wolvesleft>=0putnpc block.gif,gg_wolf.txt,random(20,40),61;
if (
this.i2<=40 && wolvesleft>=0putnpc block.gif,gg_wolf.txt,random(20,40),61;
if (
this.i3<=40 && wolvesleft>=0putnpc block.gif,gg_wolf.txt,random(20,40),61;
if (
this.i4<=40 && wolvesleft>=0putnpc block.gif,gg_wolf.txt,random(20,40),61;

if (
this.i5<=40 && snakesleft>=0putnpc block.gif,gg_snake2.txt,random(20,40),61;
if (
this.i6<=40 && snakesleft>=0putnpc block.gif,gg_snake2.txt,random(20,40),61;
if (
this.i7<=40 && snakesleft>=0putnpcblock.gif,gg_snake2.txt,random(20,40),61;

if (
this.i8<=40 && goblinsleft>=0putnpc block.gif,gg_goblin.txt,random(20,40),61;
if (
this.i9<=40 && goblinsleft>=0putnpc block.gif,gg_goblin.txt,random(20,40),61;
if (
this.i10<=40 && goblinsleft>=0putnpc block.gif,gg_goblin.txt,random(20,40),61;
if (
this.i11<=40 && goblinsleft>=0putnpc block.gif,gg_goblin.txt,random(20,40),61;
if (
this.i12<=40 && goblinsleft>=0putnpc block.gif,gg_goblin.txt,random(20,40),61;

it's probably not the best script.. but it's the only way i could find to make a a random amount of npcs to spawn.

and i'll try the serverside thing

edit: i tried changing it to serverside but it didn't help any.

Last edited by johny023; 09-25-2008 at 02:44 AM.. Reason: serverside didn't work
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