Quote:
Originally Posted by Chompy
Are you using destroy(); clientside? If so, try use it serverside.
Some code(s)/snippet(s) would help alot though..
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He said he's making an offline game, so there is no serverside :P.
Ideally, destroy should completely remove the NPC. However, from what you have stated it is a possibility that the offline mode is leaving destroyed NPCs in memory. Still, it is also possible there is another piece of code that is causing the slowdown. As Chompy said, providing snippets of the code would help us find an answer.