I'm working on an event where basically you're falling down a shaft and you have to dodge these spikes that randomly place themselves while you fall...However, I used onPlayerTouchsme() without knowing the player had to be facing the object z.z
The player needs to die when touching the spike, regardless of their direction! Is there anything I can do to get around this?
PHP Code:
function onPlayerTouchsme()
{
if (player.y < (this.y - 1.5))
{
this.killPlayer();
}
}