Thread: Prison Break
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Old 08-28-2008, 10:39 PM
Understood Understood is offline
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Join Date: Jun 2006
Location: Orlando, FL
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I'm trying my best to balance Prison Break, but regardless of what I do, you have to remember that it's basically an attack and defend event (Guards are defending the exit, Convicts are attacking it). Unless you put some serious restraints on the Guard's team, they will always have the advantage...the problem is finding the happy medium -- when is the restraint too much?


I'm working on making a larger map size, so if there's more than 30 players, the event will use the larger map (to prevent the cluster you know whats by the Guard's Armory). And I'm also open to any ideas/suggestions.
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