Quote:
Originally Posted by Stefan
The events for trigger() and normal GUI/player/catchevents are separate for security reasons. In the next Graal version it's however possible to trigger() events to yourself which act like normal GUI events. That is mainly for scripting new types of GUI controls, e.g. you can trigger("onSelect").
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If triggering an event on yourself makes it so an outside object can catch the event then that is exactly what I want.
And I hope this works serverside too?