Quote:
Originally Posted by cbk1994
What's the advantage to something like player.waittime as opposed to clientr.waittime?
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Well, you can use almost any flag type you want for this procedure. A flag with no lead is saved on the player's account and can only be accessed server-side. Clientr. sends the strings to client as well, which is sort of unnecessary since we'll probably never use waittime client-side as there is no timevar or timevar2 clientside. If you do player.waittime client-side it won't be able to be read by the NPC-Server.