Quote:
Originally Posted by Mark Sir Link
the only potential workaround I was able to think of was making the height negative, but I'm fairly certain that TShowImg has no height field anyway
@ Dusty: The idea was concocted by Ziplock for use in levels with ice, and I'm fairly certain he lifted the idea off of Zelda: Twilight Princess
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My idea was layers + showani under layer = pretty cool reflection effect, which would be very similar to the effect in Pokemon.
Stefan apparently is using my idea, which would allow you to apply a negative value to stretchx/y, which would 'stretch' them in the opposite direction -- flipped.
As for how to flip manually, it would most likely involve a loop the size of the image width(or height, depending on what you're flipping) in pixels, and then cropping the image every 1 pixel and displacing each row of pixels yourself. It has been done before Graal even had rotation and such, but it's not very efficient. I don't even think it can be done with ganis.