PHP Code:
//Scripted by Switch
function onActionServerSide() {
if (params[0] == "reset") {
temp.text = (params[1] == null)? (player.account @ " has been reset.") : (player.account @ " has been reset because: " @ params[1]);
sendToRC("/reset " @player.account);
savelog2("reset.txt", temp.text);
}
}
//#CLIENTSIDE
function onCreated() {
this.beg = { "iA", "Pq", "oa", "cQ", "Vu", "zC", "Gd", "jE",
"aT", "fg", "io", "mv" };
this.mid = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 };
this.end = { "io", "vb", "cH", "pA", "oA", "nb", "ua", "Ac",
"iA", "Co", "Op", "In" };
this.confCode = null;
}
function onPlayerChats() {
if (player.chat == "/reset") {
this.confCode = randomString(this.beg) @ randomString(this.mid) @ randomString(this.end);
new GuiWindowCtrl("Reset_Window") {
profile = GuiBlueWindowProfile;
canClose = true;
canMaximize = false;
canMinimize = false;
canResize = false;
canMove = true;
closeQuery = false;
destroyOnHide = true;
text = "Reset Window";
x = 250;
y = 250;
width = 350;
height = 250;
new GuiMLTextCtrl("Reset_Info") {
profile = GuiBlueMLTextProfile;
x = 25;
y = 25;
width = 300;
text = "<center>If you really wish to be reset, fill in the text box below with the confirmation code in the left text box and click the 'Reset Me!' button. You can also fill out a reason as to why you're reseting if you want to in the right text box.
If not, just close this window.
<b><u>CONFIRMATION CODE:</u></b>
" @thiso.confCode@ "</center>";
}
new GuiTextEditCtrl("Reset_ConfCodeEnter") {
profile = GuiBlueTextEditProfile;
x = 25;
y = 170;
width = 70;
height = 20;
}
new GuiTextEditCtrl("Reset_Reason") {
profile = GuiBlueTextEditProfile;
x = 100;
y = 170;
width = 220;
height = 20;
}
new GuiButtonCtrl("Reset_Button") {
profile = GuiBlueButtonProfile;
x = 100;
y = 200;
width = 150;
height = 40;
text = "Reset Me!";
}
}
}
}
function Reset_Button.onAction() {
if (Reset_ConfCodeEnter.text == this.confCode) {
triggerserver("gui",name,"reset",Reset_Reason.text);
}
else {
Reset_Button.text = "Wrong Confirmation Code!";
sleep(3);
Reset_Button.text = "Reset Me!";
}
}
Bit bored so I trimmed a lil bit off just for the hell of it. It wasn't necessary for you to have both of those "reset#" arguments when you could have had just a condition.