Thread: saturation
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Old 08-06-2008, 09:04 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by DustyPorViva View Post
It does work like that. But when you're working with a sprite that has many different colors, just downing the RGB doesn't really help.

This would be more of a desaturation filter than a color value, but I think it would be really useful.

Open up Graal and try to make your player greyscaled using the RGB values in Graal.
Sorry buddy, I'm on a Mac, so Graal Online has deemed me insignificant, and refuses to give me dev tools.
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