Quote:
Originally Posted by DustyPorViva
It does work like that. But when you're working with a sprite that has many different colors, just downing the RGB doesn't really help.
This would be more of a desaturation filter than a color value, but I think it would be really useful.
Open up Graal and try to make your player greyscaled using the RGB values in Graal.
|
Sorry buddy, I'm on a Mac, so Graal Online has deemed me insignificant, and refuses to give me dev tools.