View Single Post
  #20  
Old 08-02-2008, 09:25 AM
Fry Fry is offline
Registered User
Fry's Avatar
Join Date: Sep 2001
Location: Germany
Posts: 384
Fry has a spectacular aura about
Quote:
Originally Posted by warp2ukew View Post
I'm not sure if this is even possible, but I'm so sick of having to add a new script everytime I use a different tileset. Is there anything you can put in this to eliminate that?
The way it works right now, is that each addtiledef you would have done in a NPC script, is now added to the tileset list. There is a "main" tileset that completely replaces the previous tileset and equals the functionality of the normal addtiledef. The other tilesets only replace parts of the current main tileset (like addtiledef2).

Quote:
Originally Posted by cbk1994 View Post
I seriously doubt that the editor will be able to run GS2 scripts; however, my guess is it has syntax highlighting, and indenting.
Also, yeah, no GS2 support, but I am kind of hoping for some kind of "test level" functionality in the (far) future.

Quote:
Originally Posted by excaliber7388 View Post
How much is made for Mac OS X?
Well, "basically" it only needs to be compiled in OS X, but that is probably connected with additional problems since GTK is apparently (?) quite badly supported on the Mac.

Quote:
Originally Posted by DustyPorViva View Post
Eh... I made some icons for Zero's, but they were small 16x16 pixelart stuff. Sorry, I can't do vector.

I don't see anything in the screenshots for layers...?
They don't really need to be vectorized, it should be possible to scale them around a bit without too much loss even when they're pixeled.

Also how are layers actually drawn in Graal? It shouldn't really be a problem to add them.
Attached Thumbnails
Click image for larger version

Name:	levedit6.png
Views:	97
Size:	18.4 KB
ID:	45460  
__________________
Graal Statistics

Top 3 servers at the moment (players):


Reply With Quote