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Old 07-23-2008, 11:33 PM
Rufus Rufus is offline
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Join Date: Jun 2004
Location: United Kingdom
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  • Sword freeze time needs increasing. Currently it doesn't freeze much at all, so 0.3 freeze time would probably be better.
  • There doesn't seem to be a buffer on being hit. If you don't know what I mean, it's often referred to as the "blink". In the default system there is a cool down once you've been hit once to being hit again. The blink appears by default for 1.5 seconds serverside (probably in the gani) unless you move, in which it goes to clientside (player only) blinking for 1 second. If the blink runs out serverside and you haven't moved, it goes to the clientside, so in all it lasts for 2.5 seconds.

  • The boomerang takes your AP if you've got 100ap, what the hell? The boomerang also no longer bounces the player away when being hit, it just hits them and they blink.
  • The hammer also doesn't have a buffer at all, nor does it have a blink or even a knock back making it incredibly lame. I'm not sure if the hammer should even be a weapon, as it does have multiple purposes already (hitting down stakes, shrinking players) so it doesn't need to be a PK weapon, but if it is going to be one it needs a buffer blink and a knock back.
  • You respawn "hammered" when you've died whilst being in "hammered" mode, it should probably reset.
  • Arrows go through walls, etc and while this is Classic it completely ruins things like MoD fort where you're expected to reach the top to attack, ruining the purpose.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.

Last edited by Rufus; 07-23-2008 at 11:46 PM..
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