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if done correctly, you generally only need to load the item once it's been changed and then storing the data in a global flag, how is that causing lag?
opening era's item database causes lagg [items 900+], why use a database??
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In this instance, loading things from text files is more CPU cycles and memory overhead than is required than directly accessing a flag would produce.
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your reasons for not using a mudlib are void, why should we use clientr.flags?
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How are they void? You are clearly not focusing enough here on performance.
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why does GK use a mudlib is clientr flags are available??
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Because GK actually has a proper mudlib library available in the NPC-Server which means that script CPU cycles are not being used instead.