Quote:
Originally Posted by alexrox222
Take playerworld90 for example. They added mouse icons visible to all players. This created lag because the NPC server was constantly changing they mouses X,Y, cordinates for all players. I'm sure someone smart would come up with a better script, so you do have a point, but im just throwing it out there that a mouses cordinates would be behindf where the host computers mouse would be. Annnd.... I just reread the post and now understand that im a complete retard. I was under the impression that we were making the mouses location visible to all players. O.o But know I think the idea is even worse.
(No Offense)
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As Chris previously stated, lolwat?
Displaying a clientsided image with index less then 200 (thus making it visible for everyone in the level and not just the current client) on the players mouse position would cause zero lag. Even Zodiac have a function to enable/disable showing a flashing image on their mouse position on the interface.
I repeat... lolwat?