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Old 07-04-2008, 06:29 AM
Crono Crono is offline
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Location: Sweden
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Alright, I'm going to show you guys (in detail) why I rated this level low.

The Good

I like your grass styling with the grass on grass trailing along the grass on dirt/water to create a nice little elevation shape.

The Bad

First we start with the basics, spotting objects in the level I don't like. I will comment on the bottom at the end of these steps.

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Now we spot any tile errors in the level. Tile errors are a big deal for me.

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Odear, that's a lot of circles. I'll start by explaining the numbered points first.

1- I don't know why you made this, it's ugly and just a space filler. Ruins the area to be honest, I'd just add another tree near it and add some swamp around it or something.

2- I'm sorry but this is just AWFUL. I know you can do better than this Vima. I'm not good with housing but wow.

3- I used to connect my direction changes like this too, but as of 2007 or so I think it looks terrible and ruins any cliffing. It's a style Wan popularized years ago but before he quit Graal even he dumped it. This is how I think you should do it instead, it fixes the god damned side height and makes the cliff look more bulky. I included the waterfall to give you an idea of how you could get around that big tile error, it's not perfect (I rushed it and don't have much patience right now) but should show you what I mean.

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You have many errors along the cliff, which can be easily fixed.

The black on your cave door is the wrong shade of black.

The tree on the very top left looks like it has a small error on it.

The level in general doesn't really have much to offer in terms of eye candy. The detail is plain (as I said before) and dull. Detail is very important as it can make or break any level, regardless of fancy cliffing or stunning houses. I don't like your beach style but that can't really be helped, we all have our own touches.

This is why I gave it a 4.5/10, which is a moderate score coming from me.
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