
06-26-2008, 07:47 PM
|
|
The Blackswan
|
Join Date: May 2006
Location: Asylum
Posts: 5,060
|
|
|
The objective of Iricia is to capture bases. With that in mind I think everyone seems to forget there are more than 5 bases. There are 7, Sweep's base and Storm's base.
Base laming is always big because that is where the players come from. If it has become such a drastic problem that it needs to be changed, the warpers can always be set to random or farthest from a player.
The secret passage ways could be utilized if players spawned there and in the ship factory in the top left hand corner of the map. The building in the top right of the map with the statues could also be used as a spawn area. A lot of the new tunnels are a complete waste of space anyway because of their severe lack of limitations to prevent them from being abused.
I really do not see base laming as a problem. If it is a such a huge annoyance or hinderance to new players, a tutorial world could always be introduced. It could teach the basics of fighting. Example: Q menu, finding a weapon, equiping and using weapons, and entering the map.
There could be a practice map with the objective of capturing one base for 20 seconds and there could be rolling barrels or a some form of threat to kill them. If they captured the base for 20 seconds dodging the barrels they would be warped to a final tutorial dropship which could teach the players how to go to the planet selection. After that they would know how to play. The tutorial world would only need to be gotten through once.
I'm not sure if that would really help to solve the problem of base laming, but it would help newer players so they would be prepared to deal with madness we call Iricia. I don't see any problems with a tutorial world because I already feel one is needed on Zone.
A big step in the direction toward fixing base laming could be to make the map better suited for escape. They could eventually add a secret passageway with multiple entrances and exits that only Storm Riders or only Sweep fleet could enter.
The new arrangement of the map has left Iricia more unbalanced than it may have been before which I think plays a huge part with this problem in particular.
I'm not going to say if I agree with these solutions but a few solutions that have been brought to the table before were:
Damage players health if they enter a set area around a base for extended periods of time.
Give players enormous amounts of experience for capturing bases so they don't base lame.
Add overpowered automated turrets.
Balance the map so base laming isn't strategical
The best solution from my perspective would be to just have players respawn randomly if it is really that large of a problem. But it really hasn't reached the point where it needs such drastic changes as the ones proposed above. |
__________________
Always Watching!
|
|
|
|