
06-26-2008, 03:29 PM
|
|
Gani and GFX Creator
|
 |
Join Date: May 2007
Posts: 324
|
|
|
One solution might be a penalty for the other team's players. If they kill a "protected player" within 10 seconds of them spawning, then the killer recieves no EXP, money, or kills, and the opposing player does not recieve a death. I don't know if that would work or not, but I'm just putting an idea out there. Also, the 5 second invulnerability protection would sustain, and then the "No-rewards" would stay 5 seconds after that. |
|
|
|