Thread: Swimming
View Single Post
  #11  
Old 06-22-2008, 09:40 PM
xXziroXx xXziroXx is offline
Malorian
xXziroXx's Avatar
Join Date: May 2004
Posts: 5,289
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Quote:
Originally Posted by cbk1994 View Post
  • Can't change the speed.
  • The wall detection is a bit ... unrealistic.
  • It's WAY too damn slow.
  • Problems like the one you are having.
  • replaceAni is lacking when using ganis with params.
  • You can't disable the sword ... replaceAni( "sword", "idle" ); doesn't stop it; it still slices bushes and pauses the player, just no gani.
  • Hard to make gun systems, weapon systems, etc since there are few freeze options.
  • As Crow said, it's doable.
  • So? I don't have anything that depends on onwall checking.
  • See point 1.
  • Mmm, true.
  • If you know how to script replaceAni() becomes obsolete.
  • Yes you can, it's currently disabled on Mythic with disableWeapons();
  • Do you even know how my combat system work?
__________________
Follow my work on social media post-Graal:Updated august 2025.
Reply With Quote