Thread: Toweapons
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Old 06-17-2008, 11:12 AM
wilikas wilikas is offline
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Toweapons

Can someone please point out the obvious flaw here? It looks fine to me though.
But i'm a noob so everything looks fine to me >.>

edit: Script: Function toweapons not found at line 2 in script of baddydropper (in level inside_osl.nw at pos (30.5, 30.5)) pops up in RC. Any ideas?

NPC Code:
function onPlayerTouchsme() {
toweapons(BaddyDropper);}
function onWeaponFired() {
putcomp graysoldier, mousex, mousey;
}

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Last edited by wilikas; 06-17-2008 at 11:38 AM..
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