Quote:
Originally Posted by Stefan
If text is displayed at wrong positions then the client cannot magicly guess where the scripter meant to put it. There are many cases where it might be useful to change the font size, e.g. when players use a high resolution display.
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Perhaps if the client included several common fonts (Times, Sans, Verdana, etc) with it so that you know these fonts will display the same on each system.
Otherwise, you can download a font.
I'm guessing that you could use some kind of open source font rendering to make sure these fonts display the same.