Quote:
Originally Posted by cbk1994
Where did ckbud come from?
In theory it works the same way, to my knowledge. Your client trys to drop something once; when it does not drop, they try to drop it again. Then, when you connect, it's like the NPC-Server just woke up, and it drops two items, if your scripting sucks.
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Sorry, mixed you up with someone else.
Anyway, it doesn't work the same way. Basically, what happened (before it was fixed) was that, players would drop an item, and since the NPC server wasn't quite connected, when the player reconnected the item had never left their inventory.
It wasn't possible when the server completely crashed, and it was more based on timing than it was anything else.