Quote:
Originally Posted by xXziroXx
It might not be much, but I'm sure it'd be noticeable depending on how many players you have.
Looping through 20 people every 1 second might not be too CPU heavy, but I'm sure looping through 150 of them every 1 second would be.
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That's not what I meant to say; my bad.
I was saying why do you need a timeout of 1 when five or ten works just as well?
Even on Utopia where we only had ~30 players, we would use 5 or 10 second timeouts whenever possible.