Quote:
Originally Posted by Stefan
Ziro our goal is to make something interesting, not completely crippled.  What is working best (in almost all online games) is stuff that let you impress other people by your look, or give slight boosts.
Any ideas for those "special areas" and "new items" that would fit to the trading card concept?
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Slight boosts are not good. Take gunbound for example. Once upon a time that game was all about experience, skill, and working for your items. Then they introduced cash items...things went to hell. Idiots were buffing themselves up with lame cash items, making it extremely hard to kill them unless the opponents were really good.
I'm all for NPC's that let you impress people, but do try to remember what
Graal Online is all about again. The card system should just be "for fun", not a miracle.