Quote:
Originally Posted by Stefan
Any ideas for those "special areas" and "new items" that would fit to the trading card concept?
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Could be for example, a special dungeon on Zodiac that drop items that already exist on the server, but maybe with new baddies etc. (as long as it doesn't make the area any easier/harder then other areas for that level range)
Or... special items on Zodiac. Could have recolors/edits of currently existing weapons, and keep the default stats. That would make the item interesting, yet it wouldn't give an unfair advantage. Shouldn't be a edit of a rare or awesome item, since then it'd be unfair. Get what I mean?
Quote:
Originally Posted by Stefan
What is working best (in almost all online games) is stuff that let you impress other people by your look, or give slight boosts.
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I believe you're wrong there. Take MapleStory for example.. I haven't played it more then a few hours myself, but I noticed that all their items that they sell for real money are only for looks. Like different clothing, pets, hats... you name it.