
06-04-2008, 04:07 PM
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¯\(º_o)/¯
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Join Date: Sep 2006
Location: Norway
Posts: 2,815
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Hmm, I have all items in textfiles in a folder, and in a system I load all those files into objects so I don't have to load the files everytime I need data from the weapons (MudItem_blabla) (Serverside)
I also make it so you can't edit the clientr.mud.* flags, so if you reconnect they will go back to what they were before :o (I also have a detector which detects changes in the clientr.mud.* flags). I only use clientr.mud.* flags so systems like Inventory and such can read it clientside
And about caching data to the clientside, why not just parse an object into an array, send it to the clientside and then reparse it into an object on clientside? Quite easy script :o |
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