Quote:
Originally Posted by cbk1994
The way my mud lib system works, it's nearly impossible to duplicate (tight security). However, if a bug were found which allowed you to (I think there aren't any ...) I can check the logs for that certain ID and see where/when/who created it, everywhere it went, etc. Basically, if you duplicated something, it would have the same ID ... and therefor the item is placed under a lock.
Might be possible to assign each item an ID like this so you can track it? I don't know how well this would work without some major rescripting though.
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I might do that, I'm not sure yet though. I wanted to rescript the whole item system anyway, to fix duping. Because the way it is now, it is just friggin unsecure. The fix Andy added is pretty hackish.