Thread: Duping
View Single Post
  #13  
Old 06-03-2008, 06:34 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by cbk1994 View Post
The way my mud lib system works, it's nearly impossible to duplicate (tight security). However, if a bug were found which allowed you to (I think there aren't any ...) I can check the logs for that certain ID and see where/when/who created it, everywhere it went, etc. Basically, if you duplicated something, it would have the same ID ... and therefor the item is placed under a lock.

Might be possible to assign each item an ID like this so you can track it? I don't know how well this would work without some major rescripting though.
I might do that, I'm not sure yet though. I wanted to rescript the whole item system anyway, to fix duping. Because the way it is now, it is just friggin unsecure. The fix Andy added is pretty hackish.
Reply With Quote