Quote:
Originally Posted by Stephen
It will also gather the talent so that we may work as a community - creating new content, and building the strength of the developers. I don't see any harm in this. 
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Working long term on a server with a large staff group full of egos (that's what most of the 'talented' developers are like) is a disaster waiting to happen. Whether it be levels style, graphics style or scripting style, it is very hard to find a team that can work with each other based on style alone, even ignoring the egos clashing. New World was a project like that, and it the outcome was horrible in my opinion, it didn't even come out at all.
Short term events and projects are probably more suited to that setting.