Quote:
Originally Posted by Stefan
Such a function would be complex for OpenGL/DirectX (taking a screenshot, getting the pixel from that), so it's not planned to be added anytime soon. It would however be simple for the new external windows.
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Surely you should be able to reference a rect from the surface? (At least on DirectX?)
But yeah it's probably much easier to do with the GDI on windows, but on OS X?