
05-11-2008, 05:59 AM
|
|
Incubator
|
 |
Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
|
|
|
mousex and mousey are in tiles which show where the mouse is in the level. Gui controls use pixels because they're not in a level. You should use mousescreenx and mousescreeny which are also in pixels and represent where the mouse is on the screen not the level.
If that doesn't fix it then you should be more specific about the problem. |
|
|
|