Quote:
Originally Posted by Googi
How about you list the things you are willing to say that you believe you would provide and will achieve server revival.
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I can't see any harm in that, so yea - okay.
- I have a story already determined, it simply needs to be developed and released. A good part of the introduction has been developed. There are still some technical problems to be met but my scripters have given me some good signs of solutions. The story isn't complete but a good "chapter" of it is.
- I guess my insistence of excellence is a strong point, since previously a lot of Bjorn's work and others was simply pushed out for the sake of keeping face. This will also be damaging - A lot of people who are excited but not capable may be insulted when I refuse to allow them to work - although I'm always willing to listen to creative input.
- When I make ideas I typically insist my developers make them to be as "agile" and "flexible" as possible so that they may be reused in a modular fashion - easily modified to work in another situation. I find a lot of programmers make things to make them, without considering future improvements or even slight modifications - later saying a simple modification is "impossible" because it would require a rewrite. Basically this means lots of content has the potential of being made, even when new scripts are being concentrate on.
- I'm hoping to move toward a storyline which, if interested, the player can actively monitor - even take part in. Such that development meets a regular schedule so any new "releases" in the storyline show more of the story, like a television show. I've never been a fan of stories as they were presented in quest-oriented fashions in video games... a presentation I find entirely infuriating.
- The content I hope to introduce will be long term instalments which invite the players to work as a community rather than individuals. This isn't kingdom specific. So you're getting your long term content, even if development is on hold or extended past schedule and you have people working together. On the topic of "working together" it's my observation that "happy friendly" is not always the way community is made - rivalries and even negative emotions strongly tie people together. I'm not going to breed situations for negative emotions but I do think they're very important in forming and influence their counterparts.
- The tough part is the "germankr3w" (including Stefan) have a tendency to water things down into a lame fest - which is what I mean when I say "creative control". I don't want them interfering with the nature of my development and it the only stipulation I require in the agreement to develop on Graal Kingdoms. It's the only thing I'm concerned about in this whole thing.
I think that greatly outlines my intent and development up to this point. I hope it answers any questions you had and doesn't inspire too many new ones.
