Quote:
Originally Posted by Chompy
DB npc server you have to be serverside to retrieve info.
Why would the amount of server flags slow down a server?
What Stefan suggested is actually easier and more efficient in terms of editing variables(/guilds in this case)..
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It's more organized and easier to back up if it's in a DB NPC.
Plus, any idiot can make a script that says serverr.guilds = { "PIELOL" }; and erase everything.
This would add atleast some protection (for example, you could use callstack, and have everything in a TStaticVar() which saves constantly backups).
Just my opinion; and like I said, I was told that too many serverr vars can lag the server, like I said it may be false.
I would think this to be more organized anyway, but I guess personal preference anyway.
Also, you wouldn't really need to access this on clientside, as player.guild has to be set serverside (and, more secure).