Quote:
Originally Posted by Stephen
Not so much a quest. I'm really not a fan of quests. They're very tedius and you have a sense of meaninglessness the whole time you do them.
More so... journeys, which you must do with a group so that you have people to help you and people relying on you. The journey would be less about delivering or obtaining some object or information and more about venturing deep into a dungeon or forest to free a passage to new area, or for the sake of levelling.
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This would make good use of the dungeon systems. The monsters could get progressively harder until you end up at the 'boss'. Something would have to be done to allow the need for players to support each other however. Who needs a healing mage when they can learn the spell themselves, or overstock on healing potions? (Etc. Etc. Etc.)
Quote:
Originally Posted by Stephen
Quests are more like "How much of this persons time can we waste before they become too frustrated to do the quest? How much pointless errand running can we make them do before they give up?".
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As Tig probably thought about me when I was on 'questing' at 4 am. Btw, when the girl east of the kart track offers you a 'shiny key' for an item, it turns out to be a shiny rock. Just a little typo
