
04-19-2008, 08:54 PM
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Boom!
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Join Date: May 2004
Location: San Francisco
Posts: 10,410
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I disagree very strongly with new items on GK, it doesn't solve anything and the novelty they bring fades quickly.
Instead you should create new systems and game mechanics so that they can be used to bring "novelty". Not just new types of items (anklets) or something, but things that have practical use within the game, so players rely on them. This way you get the novelty and the long-term functionality without damaging the game's system which is already strangling on 110 levels, ac, wc... |
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