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Old 04-16-2008, 03:36 AM
Desear Desear is offline
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Quote:
Originally Posted by DustyPorViva View Post
Anyways... here's another idea.

addtilemask("image.png");

What does it do? Lets you take an image the same size as a tileset(2048x512) and apply it as a definition mask to your tileset. Basically, you have a second image, the template, which you can define tile-types. White would be non-blocking, black would be blocking, blue water, green swamp and so on. This would let you lay out your tiles however you want. Of course there would be limits... I can't think of any way to do animation tiles, not like it matters they don't work in type 1 anyways. Stefan could define the colors on the wiki in the same layout as he's done for the level generator.
Old idea, but still would be very nice, has it been taken into consideration?
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