Quote:
Originally Posted by Angel_Light
No, I don't have a custom movement system. I have few other weapons that rely on it and a few it's features. The weapons aren't so unique, I just a need a simple way to remove the sword, without using disableweapons; or disabledefmovement;
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Then you can't. You'll have to use disableWeapons(); and then script a custom inventory. I have a somewhat working version
here, the bugs I described in the thread might be able to be "repaired" these days - some new features might've been added, I have no idea.