View Single Post
  #1  
Old 04-11-2008, 03:29 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Looking for a little help

I begun converting pics1 over to type 1. I have changed a lot of the tiles with my own, but it's still just about all of pics1... as I have only added a few things, made some look different.

Anyways, I'm not good enough to decipher it all and know what's missing and what's not. So I was wondering if someone good at making levels--specifically cliffs, could use this tileset and see if it has all that's needed.
I don't mean... oh no, it's missing the church tiles! I mean, hmm, this cliff is missing a corner tile... or this path is missing a transition tile.

Here's the tileset:
http://img530.imageshack.us/img530/6...ileset1hy5.png

If you're willing, I'd also like to know if you can pull off levels of the same caliber as a pics1 level, because that is my main goal.

Thanks in advance to whomever helps!

PS: It's not finished... so a lot of tiles aren't fixed, graphically. I'm using classic houses, but many of the tiles for houses still contain the newer houses. Same applies for tree's... so please don't mind that
Reply With Quote