Quote:
Originally Posted by Twinny
When I asked about sockets, he said something about making it so you had to request sockets for your server as well as placing an ACL on who (IP wise) could connect to the opened socket. I would love them too but they won't open that many extra avenues.
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Maybe, but I think the main problem about this case is, that the playerworlds would rather have a quick "no" than waiting and hoping for the systems forever.