Quote:
Originally Posted by Stefan
We have uploaded new versions of gserver and npcserver to the playerworld machines for fixing the problem with a playerworld that was lagging a lot. There are a few modifications to the scripting: it is much faster now and we've improved the compatibility to javascript/actionscript. There are several new keywords which are basicly ignored ("static" and "var"). It was not meant to be used for other servers though, it could be possible to add a check for still allowing them as normal variables.
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Please do that, I use 'var' several times in the mudlib. There is also the fact that I have a global object on clientside and serverside named 'static' which I place many global variables (such as objects) that would be broke if they were viewed/saved in text format.
Stefan I would love if you'd give us a bit of warning ahead of time before you do something like that :/