Quote:
Originally Posted by Stefan
We have uploaded new versions of gserver and npcserver to the playerworld machines for fixing the problem with a playerworld that was lagging a lot. There are a few modifications to the scripting: it is much faster now and we've improved the compatibility to javascript/actionscript. There are several new keywords which are basicly ignored ("static" and "var"). It was not meant to be used for other servers though, it could be possible to add a check for still allowing them as normal variables.
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But why would it give out errors if you do something like temp.var? That shouldnt happen. Last time I checked. temp.new or something similar didnt give out anything, too, and it worked. Please add some fix, I'm already scared something will happen to the NPC-Server and somebody has to restart it D: