Thread: player.layer
View Single Post
  #12  
Old 03-16-2008, 03:25 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Dan View Post
Yes well see my attachment for my problem. It has to do with the half stuff indeed.

When I change the layer of the nicknames to eg. 0, it will show below some images, which is bad. Thats why a player.layer = 2; would be needed in this case. I hope drawoverplayer(); does some layer = 3; for images, else we'll get some trouble with that x-x
The default nicknames are on layer 0, too. Atleast all the tests I have done to find out on what layer they are say so ;P

Well, I dont think player.layer is needed. Though, you know, that status images have when drawunderplayer() or drawoverplayer() werent used (infront of the player when behind, behind the player when infront, if you know what I mean), I think we need a way to reset to that exact status again after using drawunderplayer() or drawoverplayer(). Because afaik, theres no way to do that.
Reply With Quote