Quote:
Originally Posted by Tolnaftate2004
If anyone here knows how zip compression works, I'm sure the same principle could be used to speed up drawing these images, methinks. Constraints could be placed on such a window to force some culling, too...
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I don't think drawing speed is of any concern. If you really need blazing speed, put everything in a 1024x1024 texture and tell the graphics card to draw it.
This type of decompression would probably just make everything slower, unless your original method is grossly suboptimal.