Thread: GraalDev
View Single Post
  #2  
Old 03-14-2008, 05:18 AM
cbk1994 cbk1994 is offline
the fake one
cbk1994's Avatar
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
cbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond repute
Send a message via AIM to cbk1994
Quote:
Originally Posted by coreys View Post
(Note to moderators: I'm not sure this is in the right area, since it isn't about GScript, so move it if you think it isn't.)

Recently I've been learning and gotten some good experience with the Python coding language (technically scripting language, since it's interpreted, but eh) and I've decided to do something I've wanted to do (but never had the knowledge) for a long time. I'm creating a set of cross-platform Development tools aimed at Graal Development. (I started working on a level editor that supports tile layers just as practice, but I've postponed it for awhile, but I will start it back up if it seems that Stefan hasn't really been working on those client tools he has mentioned before)

Currently I am working on a paint program with everything a GAT or any other developer will need for making graphics for Graal. Basic paint tools like MS Paint; support for layering, alpha, and color transparency; and advanced tools such as lighten/darken, smudge, and filters like contrast adjustment.

These tools will, of course, be free and open-source, unlike higher end programs that do the same, like Paint Shop Pro.

So my proposition is for anyone who would be willing to help, specifically those experienced with the Python language, or even C (apparently you can make C extensions in Python), preferably with knowledge of the wxPython and Python Imaging Library libraries. I, of course, am looking for peoples input and anyone else wanting to help with idea's, graphics, etc.
Stop worrying about the damn dev tools for Windows -- Mac doesn't even have any! And people complain that Window's dev tools are outdated.

Personally I think the graphics editor is a waste of time; I doubt you could make one that would match similar free programs ... would take far more experience than it seems you have (from reading your post).

I would personally skip level editor for now, and work on a GANI editor that can rotate, resize, etc (even if you have to have it automatically create rotated and resized images). If anything needs work, it is the GANI editor.

Of course, GANI Editor is one of the things that could be easily made in game, the files are very simple.

Anyway, sounds good. Keep us posted! Once you finish this, go learn Cocoa and come back and make me some damn Mac dev tools!
__________________
Reply With Quote