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Old 03-12-2008, 09:09 PM
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Longer numerals / Class Implementation

I've been working for gScript for quite a while now, and one thing that bugs me is that the numerals supported in gScript can only go to 2147483647. In C++, another language I excel at, there are extended primitive types such as 'long' and 'long double' which allow you to go to a much higher number (long double goes from 3.4e-4932 to 1.1e+4932 -- scientific notation of course).

Another thing I'd like to see implemented is the functionality to create inline classes (ones inside the weapon script, for example) to organize the things the weapon / NPC-script does. These should include inheritance.

Any comments?
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