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Some Updates to Endora
I've recently only added a couple 'new' features. But edited many of the old unbalanced systems and such that were on Endora
The leveling system is now A LOT better than what it was. For no, I just have a dungeon set up that had baddies that correspond to your main level. You cannot pass through the next door to compete with the higher baddies, unless you meet the level requirements. We have dungeons made for players up to the level of 50. There will be 1 more dungeon after that for 50+ players. These baddies plan to be very strong, and very hard to beat. We plan to make leveling after 50 be a lot harder.
Anywho, another update is just some minor weapon ganis have been re-done.
More points will be distributed to your player once you level. You will get 20 points per level, and can add them to your HP/MP by clicking a 'points' button near your GUI.
A new GUI has been made but is waiting to be scripted by our NAT.
Armors and weapons will be released more and more each day. Usually once we get a decent amount of players on, I will host a trivia or luck event. And then give away something that isn't sold yet in stores.
All and every bit of weapons and armor are being re-done, stat-wise. This being because it needs to balance out with how strong the baddies are in the dungeons, and how fast you level, how much damage people and damage do and so forth and so on. Ive gotten almost all armors edited to where they should be, and still working on the weapons.
Added a new baddie int he dungeons, also working on a 'Ice-Bot' baddie. Its all GFX'd, I just need to GANI it and get it under way. Will just be a simple blue looking robot styled head, (like a plastic toy looking one) and will hover in the air. It will blow out an icy glacier breath (thats its attack).
More baddies are also underway, but we have a good amount to work with for now. They do a good bit of HP damage and are pretty tough in the dungeons.
(vvv --- longer, maybe un-needed information. explains how leveling system works --- vvv)
Leveling System: The leveling system is made like this; You can level your main level easy once you build up a skill level (sword, Magic, Archer). Meaning this, you can level your sword level pretty high (this builds more damage you do with weapons) and level your main to like lvl 30-40. Then you'll be able to goto the higher leveled baddies with your higher level in dungeons. You can then kill those 'good' baddies with a spell, which will give you alot of Exp for your main level and level you very quickly. Just because your building up a new skill. So if your level 1 magic, 150 sword, and kill a lvl 35 baddie with magic, your magic level is so low, it will level your main level proably 2 levels just from that kill. It will obviously slow down and balance out, and you will get less and less Main Exp each kill before you level again. But this wont make much stronger, besides give you some HP/MP points to distrbute. Levelig one skill alot is how to get good, such as leveling your sword fully til you get your main to level 50. (Your sword level will be about 500 or so). And you will do very good damage + with items and be very skilled in using melee weapons. |