Quote:
Originally Posted by dNeonb
Well Raven, because I can mostly be found on Debug and not on GK.
Actually nice 8 lines but it won't work that way for GK. The monsters just use the mudattack but if a hit counts or not is not defined in the attacking part of the monster. In the past impossible to change, but now since we had some change and the hitting management was moved a little outside the mudlib it is possible to edit if a hit counts in a centerain level for example.
Although this does not solve some problem with summened monsters being able to kill players BECAUSE if a monster was summoned and then the fluete sound is played the monster turns into an usual monster, acting like every other one. So it might only be possible to avoid players from getting killed by monsters in special levels like trade in general but not in specially by summoned ones.
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I'm no programmer or scripter, so I'd appreciate if a 3rd person would give their word on this, but
I THOUGHT scripting and programming gives you full control over a game. Now you're telling me these monsters that are simply programmed and scripted by people somehow CANNOT be editted to NOT hurt people? HOW IN THE HELL DOES THAT MAKE SENSE?! That's some "iRobot" bull****.
At worse, I would think it would require updating the client software.
In that case, it's still possible.