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Old 02-24-2008, 04:33 PM
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Not sure where the problem is, when its displaying the players name then its of course the player object which is calling the function. You can e.g. display the scriptcallobject.objecttype() to be sure it's the player, or the name of the function to know which function has called your function.

If it would be a weapon or npc then the name and objecttype() of the scriptcallobject wouldn't match the player.
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