Thread: Development
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Old 02-23-2008, 08:25 PM
Stephen Stephen is offline
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Quote:
Originally Posted by Switch View Post
Fine.

Make monsters give more EXP so that there's atleast a CHANCE for people to level. I mean, you get to level 12 and you need like 500k EXP? That's just wrong. You have to kill like, what, 25 lords? That's like 4 hours.

Make the economy more balanced. Make everything less rare except THE HOLIDAY ITEMS. Allow people to bless higher at lower levels so they have a chance against monsters like lords. Bring back all the old spells and alchemy etc.

Make more monsters. More places to level. Have a spread out range of places to level depending on level. Like the higher the level, the more EXP (to match with the high EXP-needed stuff) and harder to kill (meaning you need better armor and weapons); the lower the level, the less EXP and less hard to kill. Make a range so it's like "Here you kill if you're level 1-10, there you kill if you're level 11-20" etc.

And yes like Pat said, make better drops.
But that's the thing, I don't want to discuss it here. If you want to partake in a discussion about development on GK, contact me and I'll provide you with the information you need.
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