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Old 02-23-2008, 06:19 PM
Codein Codein is offline
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Quote:
Originally Posted by Stefan View Post
External tools are much more work, much harder to update, less customizable, always lag behind in number of features, and mean double or triple effort. By improving the scripted tools we can at the same time improve Graal drastically, e.g. the scripted playerlist which should make things quite interesting. If you are neglecting all that and still stick to the 80s/90s idea of offline stuff then I don't know how I can convince you anymore.
I'm all for online gaming. It's the future of gaming. Thought, development != gaming. Two different things completely.

Have you ever felt the difference between scripted RC and external RC?

Have you ever felt the difference between an OLE and the external level editor?

Don't you know what it'd be like if my internet goes down and I cannot develop, mainly because you've made it so?

I have no animosity towards you, Stefan but I have much animosity towards this whole idea of shifting towards a complete online, you-have-to-pay-to-develop idea. I don't think it's going to make you any money.

PS: The playerlist is completely different from scripted tools.

Having the above, I'm going to wait for the external windows to be implemented and see how things pan out. For scripted tools to be effective, they have to have exact or, if not, better functionality than the offline tools.
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